Glory III: The Battles of Antietam and Cedar Creek is the third game in GMT’s acclaimed American Civil War Glory series, a brigade-level system that highlights ease and speed of play with solid historical insight. Glory III visits two battles where the defending generals were literally and figuratively “up the creek” – Antietam and Cedar Creek. In September of 1862 the Union Army of the Potomac has concentrated against the Confederate Army of Northern Virginia behind Antietam Creek in Maryland. Heavily outnumbered, Robert E Lee chooses to stand and fight, confident that his opponent George McClellan’s caution will negate the Union advantage in numbers. McClellan does not disappoint, but many of his Corps Commanders launch ferocious attacks, the likes of which the Confederates had never seen from Union troops. It is Autumn 1864, and the recently victorious Union Army of the Shenandoah, with its commander Major General Philip Sheridan away, is fast asleep near the banks of Cedar Creek believing the Confederate Army of the Valley has long since melted away. However, Confederate Lieutenant General Jubal Early has massed the remnants of his army for a bold surprise dawn attack, masterminded by Major General John B. Gordon. Much of the Union army is put to flight, but fatigue and looting have left the Confederate vulnerable to a counterattack. Still, it appears that the Union army is beaten. Unfortunately for the Confederates, they realize too late just how well Sheridan can use his charisma to rally his army back from near disaster when he arrives. Glory III clarifies the revised version of the Glory system first introduced with Glory II: Across the Rappahannock. The chit activation mechanic, which provides a great deal of play tension, as the commanders never quite know what is going to happen next, is maintained along with the revised command and combat mechanics introduced in Glory II. Glory III is a game that can be played, and played well, by solitaire gamers. Glory III improves on playability further by moving from 5/8″ to 9/16″ infantry counters for a more confortable fit in hexes. This innovation also frees up countersheet space allowing the luxury of including updated artillery counters for the original Glory that could not be included in Glory II. Finally, all of the scenarios in Glory III are playable on a single map — a boon for gamers with limited table space.